Answer by skovacs1
For the programmable pipeline, check out the 4-th last shader (Example/WorldRefl Normalmap) here.This should compile out to multiple passes in the compiled shader and I believe that would include the...
View ArticleAnswer by Aras
You want a cubemap reflection perturbed by a normal map, per pixel? No, that's not really possible with fixed function.And yeah, there's no performance difference between programmable & fixed...
View ArticleAnswer by skovacs1
For the programmable pipeline, check out the 4-th last shader (Example/WorldRefl Normalmap) here.This should compile out to multiple passes in the compiled shader and I believe that would include the...
View ArticleAnswer by Aras
You want a cubemap reflection perturbed by a normal map, per pixel? No, that's not really possible with fixed function.And yeah, there's no performance difference between programmable & fixed...
View Article
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