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Channel: Answers for "Fixed pipeline normal mapping on iPhone"
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Answer by skovacs1

For the programmable pipeline, check out the 4-th last shader (Example/WorldRefl Normalmap) here.This should compile out to multiple passes in the compiled shader and I believe that would include the...

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Answer by Aras

You want a cubemap reflection perturbed by a normal map, per pixel? No, that's not really possible with fixed function.And yeah, there's no performance difference between programmable & fixed...

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Answer by skovacs1

For the programmable pipeline, check out the 4-th last shader (Example/WorldRefl Normalmap) here.This should compile out to multiple passes in the compiled shader and I believe that would include the...

View Article

Answer by Aras

You want a cubemap reflection perturbed by a normal map, per pixel? No, that's not really possible with fixed function.And yeah, there's no performance difference between programmable & fixed...

View Article
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